
Long story short, George is unwieldy and has grown responsible for a lot of issues of its own, becoming hated by modders and users alike.
That said, you can just use the community mod manager (normally called KMM). You now open CA’s current mod manager (hereby called George) and – blimey, they don’t work or something’s not right.įirst thing to keep in mind, if you have issues with George you should definitely report them to CA so that they know what they should look at. So, you have subscribed to mods on the workshop. If it needs to be manually removed, go to steamapps\workshop\content\1142710\xyz where xyz is the mod id on its url. Unsubscribe, and wait for the mod to be removed.
Since Steam is doodoo, data may get corrupted. Go to %appdata%\The Creative Assembly\Launcher and delete moddata.dat. Don't launch the game from the taskbar or from the exe, as it won't load mods use the Play button or steam shortcut, or even RPFM's launch. Delete the -dx11 override you may have put on Steam (game>properties>launch options in the lower right must be empty). Delete any user script you may have tried using if you were a masochist. Remove any movie pack from the pre-workshop interim period. WARHAMMER 3 PRELIMINARY HIGHLIGHT (will update and merge better later on) The generic pointers should be valid for all recent TW games. This is a troubleshooting guide for mod users in TW: Warhammer 2 and now 3.